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                     Written by 'Weird Al' Walker  (C)1997

            SUPPORT THE SHAREWARE CONCEPT!  REGISTER THIS SOFTWARE!
                         See GALACTIC.DOC for details...

                             Control the Galaxy!

                                Cosmic Risk!

                              Make new Enemies!

       Start out with one planet, and parlay it into a vast empire...

  Using only your wits (and a few thousand ships), you must seek out the weak
                         and conquer their planets.


V6.0    - Creation of GEMs: Galactic Empire Modules!  Add-on mini-doors that
                     allow anyone to create for the game!
                - Created Cantina: Online Bar, with Slots and Chatter
                - Created Lotto 6049: Buy a ticket, drawn each day

        - Flag/Banner editor, to more personalize your character...
        - Configurable "ToWin" number of planets in GALACTIC.CFG (100 default)
        - Configurable Loss of Homeworld consequences (anything from nothing
                to losing entire empire to CPU or Attacking player)
        - User can now send a scout from one planet to all (within range) in
                                   a sector
        - Massively "prettied up" the help menu, organizing commands in
                               logical groups...
        - Allies menu - Send ships to each other, view each other on tactical
                 map, and winning the game is a group affair...
        - Scouts now report true production, including Sector Bonus
        - If the door, on another node, is updating the game, other nodes wait
        - Increased size of Planet records and User records
        - Deleting user now deletes email and msgstack messages
        - Picking new planet for user now more random (not always A0 for 1st)
        - Created Taxes, which are TotalPlanetaryProduction * Taxrate (10%
                   is optimal) * CashFactor (see GALACTIC.CFG)
        - Users get 4% per round interest on un-used cash...
        - Created Planetary Moral, which is affected by Tax Rate...
                - If moral is low, planet may rebel and defect
        - Created Fleet Attack and Defense bonus, up to 25% bonus to attack
                  or defense, but you have to purchase it...
        - Created menu where you can spend money on Ships (1 DT each),
              Defense/Attack bonuses or Planetary Production increases...
        - Made "View Complete Map" available to non-registered users...
                    (Tactical is still Registered Only...)
        - Created new registration key routine. All registered users will get
                   new keys when I release this version...
        - Added -A{access_level} command line switch
        - Finding a new planet will now take planet with low moral...
        - Created "Galactic Bank of Twids" (don't ask) where users can borrow
                money (5% interest/round), or transfer funds to each other
        - Updated Planet list procedure to create tabled list
        - Standardized the User List command, now displays Ally, Score & Flag
        - Colorized the HINTS.GE file
        - Updated the INSTR.GE file
        - Allies now show up in Tactical and Display Sector maps


V5.1    - Fixed (again) the Error 002 when game is first installed
        - Again tried to track down phantom Com1 bug with OS/2... I give up.
        - Changed Tactical map from "rendered" to "scrolled", so people
                can scroll back in their terminal buffer instead of
                redrawing it...  Also allows non-ansi to view it...
        - Logging in locally as CPU now works, including sending mail
        - Fixed Email bug to user #1
        - User can't use the CPU's name, nor a mixed case of someone else


V5.0    - Fixed average # of ships bug for new players
        - New players get 5*Average_Ships_Per_Planet, when it was not divided
                by NumPlanets, new players were getting 500 (!) times average
                    number of ships per planet, slaughtering current players!
        - Configurable range of start production per planet
                        (STARTSHIPS in .CFG)
        - Configurable bonus ships per planet for sector ownership
                        (BONUSSHIPS in .CFG)
        - Configurable range factor for scouts
                (SCOUTRANGE in .CFG)(X*Max=ScoutRange)(2 default)
        - Now cannot scout your own planets
        - ... Plus *MANY* upgrades by Gerald Albion of THC ][ BBS...


   **  Since there was such a large period of time between V2.X and the  **
   **  current version, including work by Tommy of THC BBS to "Bring it  **
   **  into the 90's", I have skipped Versions 3.X to 4.99...            **


V2.51   - Fixed bug where first new user could assume the name of the CPU.


V2.50   - Removed Monthy Reset routine.  The game will ONLY reset if someone
                captures ALL the planets, or UPDATE.GE is deleted.


V2.41   - Fixed bug with battles involving over 32767 ships...


V2.40   - Expanded Fleet List command
        - Removed Game Status command
        - Created 'Privacy Mode', for users who don't like the Sysop
                reading over their shoulder....


V2.32   - Fixed bug with Error 002 when game first installed
        - Fixed bug with Messages from Fleets
        - Fixed Mono/Color awareness (I hope)


V2.10   - Planetary Systems now have names instead of just 'A-Z'.
        - Users can now 'Forward' extra ships automatically
        - FLEETS.GE and MSGSTACK.GE are now only as big as they
             need to be, and have no theoretical size limit
        - The Planet list now shows bonus production per planet,
           which is 10 ships per planet if you own entire sector
        - There are now 8 different StarMaps available, chosen randomly
                    at the beginning of the month.
        - The Distance Calculator shows all planets within Fleet Range
        - The List Fleets option allows parameters (command & in 'Recall')
                        (like From specific planet...)
        - Streamlined (!!!) the Update routine
        - New users are Guaranteed to start far from older users
        - Fixed bug where MAP-I.GE was picked as a map...
        - Made certain routines Monochrome/Color Monitor aware

   This version will probably be the last version for a while, barring any
        bugs that get found in the meantime.  I am starting work on
             other games, as this one has consumed enough of my
                            programming powers...

   If you find any bugs, or you have any new ideas, send email to me (Weird Al)
         on Tommy's Holiday Camp ][ BBS (604) 361-1464, or to Tommy.

